With knowledge of what’s going to happen later in the plot, things can start to feel sluggish getting to that point, especially if the plot point or the journey there is not interesting enough. Most players can easily predict either what’s about to happen, or what everything is leading to later on. Overall, the plot leaves a lot to be desired because there’s plenty of predictability that ruins the tension and momentum of the game. This seems a bit lazy on the written side of things and could have been more of an integral part of the plot rather than a useless filler. This series of events makes the whole concept of the compass feel like a waste of time. However, once Cal gets the compass, it’s quickly stolen, and then players discover there’s another way to get to their next destination. Though there is more variety in the third battle, you can’t but feel a sense of Deja Vu unpleasantly. And then there’s the fact that you’ll have to fight the boss Dagan Gera three times. You’ll want to spread your X-wings and fly to other planets, but other than a quick mission in Coruscant and a scant offering of other planets, the main story keeps you tied down. Such a huge part of the story has you going back and forth multiple times between the plant Koboh and the Shattered Moon. When it comes to progression through the galaxy, players might also feel stifled. Granted, that’s the foundation of Star Wars, and other action games since their earliest beginnings in the beat-em-up genre, but the developers should have taken care to add large chunks of sequences where players have to do mini-games or rely on more creative ways to defeat enemies and bosses, or escape doom. For starters, the basic formula of the game is to button-mash your lightsaber attacks and do parkour throughout the level. Players have complained that even with the latest and greatest GPUs, they suffer 4k 30 FPS slowdown, 1440P that cannot hold 60 FPS and low-quality textures.Īnother glaring issue with Jedi Survivor is the often repetitive nature of elements within the game. EA went so far as to release a statement warning that players who have high-end PCs and specific setups will see various performance issues. PC players who own machines more powerful than the PS5 or Xbox Series S are not free from these concerns either. Patches are being constantly released and promised to be constant until the game is fixed, but in the meantime, players also have to deal with game crashes, buggy cutscenes, bad visual quality, and broken implementation of HDR.īut it doesn’t stop there. PS5 suffered low frame rates, slowdown, and other graphical issues, even though Jedi Survivor seemed more catered toward consoles, which is disparaging. The biggest backlash EA faced, and is still currently facing, are the performance issues across platforms, but especially those for PC users. The first elephant in the room that needs to be addressed is the performance.
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